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pie4ever0

8 Game Reviews w/ Response

All 54 Reviews

It has potential.

This game has the potential to truly be something else, but there are a few things that need to be fixed or added.

- Map
-- As others have said, a Map function would be very helpful for knowing where the extra areas are, but you don't necessarily need that to tell the player where to go. Having the arrow that follows the storyline flash green, and the arrow that leads you to extra areas that still have loot or zombies flash red.

- Walls
-- I don't care what the Author Comments say, zombies walking through walls is lack of effort on your part. Most of the time when they do so, there are no windows for them to climb through, because they're inside a 2-story house or stuck in a basement. Even if there were windows, what's the chance that zombies would think to break a window and climb through it?

- Walking
-- It's strange for the character to be moving across the screen without moving a single muscle, adding walking animations would add to the quality.

- Weapons
-- So wait a sec, the Nurse is equipped with a badass chainsaw, and she's SLAPPING the zombies?

- Party Members
-- One person up against an army of zombies doesn't seem very realistic, does it? More characters joining the party, such as the person who is in the house with you at the start, would add to the fun of the game.

- Clothing
-- The clothing stats are extremely questionable, because according to this game, a Shark Suit is three times more protective than a bullet proof vest.

- Healing
-- It's too easy for you to get stuck deep into the game because you got badly bruised in a fight and don't have any med kits to heal you. It would be better if you could go back to an area that auto-generates zombies, kill weak ones until you level up, and regain full health as you level up.

- Finding Loot
-- I'll be blunt: clothing, bandages, and melee weapons should be found mostly in houses, and guns and med kits should be found in abandoned shelters or on dead bodies.

- Crates
-- It doesn't make sense, why are there boxes of medicine, guns, and everything else you could possibly need to kill zombies lying around randomly in crates? They should only be found in houses, or near an especially large group of dead bodies.

So yeah, I doubt you'll even bother to read the reviews, seeing as you tried to put the wall glitch off as intentional, but whatever. My opinion's out there now.

bpointstudios responds:

Your review seems to have drawn the most attention, so to addres these issues:

-Map
Very good idea, look out for something like this in a future update.

-Walls
We understand people's dislike of this, however it is not a glitch or laziness. Much beta
testing was done over this matter and ultimately we decided to allow zombies free movement
over the map. Due to the zombie's movement restriction (one tile), this was the only way
to keep a level of depth and strategy during movement in the world. Look for a more
acceptable, realistic implementation of this in the sequel.

-Walking
Our artist actually made an animation of the charcters moving on the overworld. This was never
implemented however due to the way it looked. We chose a very unique perspective for how the
world looks, and unfortunately because of that the animation looked very odd. We decided to go
with the board game type movement instead.

-Weapons
Due to time limitations, and the fact that an attack animation takes our artist very much time to design, we decided to go with a generic melee attack animation for every character instead of making 10+ for all three characters.

-Party Members
We like this idea too, however for this game we wanted to make the player feel alone, against
the horde. Look for some sort of party member system in the future sequels.

-Clothing
Actually, a shark suit would probably be the safest thing to wear in a zombie attack. In case
you didn't know, a shark suit is essentially a full suit of chain mail armor. Perfect for
stopping zombies from biting you.

-Healing
This is exactly how we want the player to feel. Alone and under-supplied.

-Finding loot
Another good idea to help with player immersion.

-Crates
It might not be very clear, however the military made supply drops along the main roads in town
to help the army fight the outbreak. This is why there are so many useful crates outside.

We most definitely read all the reviews, and will make changes accordingly for future versions
of this game or as added features for the sequels. Your review was very helpful, and thanks for
the great input.

....

It was a decent storyline and all, but I quit during the first battle for obvious reasons.
I mean, come on. 20 Goombas? For a first battle? And then the goombas actually did more damage than Mario and Luigi do without critical. Also, the jumps were way too weak if you couldn't do the critical. You should be able to automatically do a double jump without critical, such as just clicking anywhere at the right time, and then critical is random.
Also, in typical Mario-RPG Battles like this, during the tutorial battle the helper (in this case, Toadsworth) would yell "STOP!" or something, freezing the game, and then tell you to press a button to defend/attack/counter, depending on why he stopped you.

Muja responds:

Yeah, I know this game has a lot of limits, like I already said.
But, know what, I'm going to do a huge restyle to this game as my next project!

What the fuck is this crap?

The controls work like crap. I tap D the slightest bit and I'm sent flying to the right side of the screen. Then I'm back in the middle, and "zombies" attacked me there, as the controls completely died out. Put some effort into your shit next time.

augustoad responds:

It's not my fault. As u may see, works fine to other guys.

The lag, unfortunately, is normal. This was supposed to be an EXE file and I did my best to port it to flash.

You should try playing the FULL version, download it @:
www.k8kgamestudio.webs.com

You'll certainly like it.

Did you put any honest-to-god effort into this?

I got Pico, just as nearly EVERYONE below me, even though I put "I have no friends", and Pico's description includes "You are an awesome person who has many friends". Next time, please make an effort.

Sispri responds:

pie4ever0 does not have any Portal submissions.

......

This really isn't too different from any other maze game I've seen on Newgrounds, but there ARE a few things you could do to improve this.

-Put in a menu screen, with the name of the game at the top, a "play" button below that, a "Newgrounds.com" button below THAT, and at the very bottom include a link to your profile. Also, a few previews of the game on the side wouldn't hurt.

-Instead of the square, maybe you could have flags that say "Start" and "Finish".

-Make it so that your mouse leaves a line behind it. Somehow, that's just plain awesome.

-Instead of sending the player back to Level 1 every time they die, have them be sent back to the level they were on. If you still want the game to be hard, then add a certain number of "lives". If a character dies but has a life left, sent them to the beginning of the level they were on. If not, send them to the beginning, or even add a "game over" screen that gives them two options: "Continue"(sends you back to Level1), or "Main Menu"(Sends you to the menu screen, IF you make it)

I'm not saying any of this will give you a frontpage, but it would probably be great for practicing your flash skills!

Lojmeister responds:

sounds good, thx for the feedback m8! :) im allways looking for ways to improve my skills in flash.

Lawyer

Is the lawyer from Megaman? He sounds like he is.

PuffballsUnited responds:

No he is from Phoenix Wright. Never seen Mega Man.

You a quitter?

Click the Quit option on the main menu, and Phred gets pissed.

JonBro responds:

That's Phil, but close enough =P

Where is everyone?

I couldn't find Darnell or NeNe, if anyone knows how to find them, could they please Private Message me?

Joelasticot responds:

Astérix et Obélix

Age 26, Male

School

America

Joined on 2/18/10

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